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Strany 1 - Getting into the Details

- 1 - TSSVVfor WindowsCUBASECUBASEGetting into the DetailsGetting into the Details

Strany 2

- 10 - 1How Cubase VST handles audio and MIDI 2

Strany 3 - Table of Contents 1

- 100 - The Do pop-up menuThis pop-up menu is found on the Status Bar, next to the Goto pop-up. It contains some special functions to make editing and

Strany 4

- 101 - RepeatThis function is used to repeat a section of the Part until the end of the Part. You de-fine the "repeat cycle" by setting the

Strany 5

- 102 - An ExampleThis example shows one way to use the To and Do pop-ups in conjunction. Let’s say you want one and a half bars of short, staccato-li

Strany 6

- 103 - The Info LineThe Info Line is the area directly above the main display in the Key, Drum and Score editors.You use the Info Line for precise, n

Strany 7

- 104 - Quantize and Snap ValuesThe Quantize and Snap values work exactly like in the Arrange Window (see the Getting Started book). However, there ar

Strany 8 - 468 Bar Display

- 105 - Creating Note EventsYou can paint new notes into the active Part using different Toolbox tools. Which tools are available depends on what edit

Strany 9

- 106 - Velocity and MIDI Channel values for Created Notes When you draw or paint notes, you can give them one of four fixed velocity values by holding

Strany 10

- 107 - Editing NotesTo edit the values of a note in detail, select it and edit on the Info Line (as described on page 103 in this chapter) or make th

Strany 11 - Audio Channels vs Tracks

- 108 - ● It might be hard to determine whether you have the pointer inside a note or not. To avoid painting in new Events, hold down [Alt] on the co

Strany 12

- 109 - Deleting EventsEvents can be deleted in several ways:• Select them and select Delete Events from the Edit menu.or• Use the Delete command on t

Strany 13 - Audio Files

- 11 - Why you should read this Chapter This chapter contains some details and background theory about how Cubase VST handles audio and MIDI, as wel

Strany 14 - Segments

- 110 - Creating and Editing Continuous DataIn Key and Drum Edit, there are special displays for graphical editing of Events other than notes. These i

Strany 15 - Audio Events

- 111 - Selecting Non-standard Controller TypesThe data type pop-up menu lists only the most common Continuous Controllers. If you want to view and ed

Strany 16 - MIDI Outputs

- 112 - Selecting Non-Note EventsClick with the Arrow tool to select Events in the Controller Display. To select sev-eral Events, you may hold down th

Strany 17

- 113 - 10Step Recording 11

Strany 18

- 114 - IntroductionStep Input is when you enter notes one at a time (or one chord at a time). This is useful when you know the part you want to recor

Strany 19

- 115 - Setting the Position for the first noteTo set the position where you want the first note to appear, adjust the regular Song Position (for exampl

Strany 20 - Recording 3

- 116 - Adding RestsTo move one step without entering any notes, press the [Tab] key on the computer keyboard.Changing note values and positions as yo

Strany 21 - Stereo audio recording

- 117 - If you make a mistakeIf for example you entered a note with the wrong pitch or made a mistake when playing a chord, press [Backspace]. This de

Strany 22 - Recording in stereo

- 118 - Using the Insert buttonIf the Insert button on the Status Bar is activated, the notes are inserted rather than added. That is, any existing no

Strany 23

- 119 - 11Key Edit 12

Strany 24 - Why record on an Any Track?

- 12 - Mono/Stereo A stereo recording occupies two consecutive channels. If you for example make a stereo recording on channels “3+4”, this single r

Strany 25 - Record Info color coding

- 120 - About this “Chapter”You do not find any additional information here because Key Edit is a very straight-forward editor. We have therefore used

Strany 26 - Multi Track Recording

- 121 - 12Drum Edit and Drum Tracks 13

Strany 27 - Recording MIDI

- 122 - About Drum Tracks and Drum PartsIn MIDI instruments, drum sounds most often are separated by being placed on dif-ferent keys, i.e. assigned to

Strany 28

- 123 - About Drum MapsA Drum Map consists of settings for 64 drum sounds, from now on called Sounds. For each Sound you may define the following value

Strany 29 - The Multi Rec pop-up when

- 124 - ● Since you use the Drum Map in Cubase VST to redirect certain note numbers (the ones that you play, the I-notes) to other note numbers (the o

Strany 30 - ...the same information gets

- 125 - About Output and MIDI ChannelYou can set separate Outputs and MIDI Channel for each Sound in the Drum Map. This allows you to use sounds from

Strany 31

- 126 - Setting up a Drum MapOpening the Drum EditorDrum Maps are created and edited in the Drum Edit window. Open the editor like this:1. Select a Dr

Strany 32

- 127 - 3. Choose an unused Sound and change its O-Note value until you find a sound you want to include in your Drum Map.Each time you change the O-No

Strany 33 - Creating Parts

- 128 - Making parameter settings via MIDIThe I-Note, O-Note and Lev.1–4 parameters can be set using your MIDI controller, which often is a lot easier

Strany 34 - Overlapping MIDI Parts

- 129 - Editing Drum Parts in the Drum EditorInputting Notes with the Drum StickThe Drum Stick tool is Drum Edit’s equivalent of the Pencil tool in Ke

Strany 35 - Part Info

- 13 - This situation extends to stereo recordings. If one Track records in stereo, on for ex-ample channels 3+4, both these channels are occupied w

Strany 36 - Merging Parts

- 130 - ● Note that the Quant value only applies when you create notes. When you Quantize notes, the regular Quantize value on the Status Bar applies

Strany 37 - About Cut, Copy & Paste

- 131 - Velocity ValuesYou can give the notes one of four “levels” (velocity values), by holding down keys on the computer keyboard while you are draw

Strany 38 - Repeating Parts

- 132 - QuantizingQuantizing Events in the Drum editor works just like quantizing in any other editor, with one exception:• If the To menu is set to S

Strany 39 - Splitting a Part in two

- 133 - Editing MIDI Parts in Drum EditYou may also edit regular MIDI Parts in Drum Edit, by selecting the Part(s) and se-lecting Drum Edit from the E

Strany 40 - Joining Parts together

- 134 - Converting between MIDI and Drum PartsYou may at any time change a MIDI Track to a Drum Track and vice versa. When you change the Track class,

Strany 41 - Muting Parts

- 135 - 13List Edit 14

Strany 42 - Match Quantizing

- 136 - The Columns in the ListIn List Edit, you can view and edit most of the various Event Types in all of Cubase VST’s different Track Classes. The

Strany 43 - 4. Release the mouse button

- 137 - MIDI and Drum TracksCommon to the various Event types, are the Start Position, Length and Chn param-eters. As you expected, these show where a

Strany 44 - Renaming Parts

- 138 - Editing System Exclusive MessagesA complete package of System Exclusive data is shown as one Event in the List. The first part of the message i

Strany 45 - Ghost Parts

- 139 - Special EventsThese, like Mixer Events, are not really MIDI Events, but rather Events used inter-nally in Cubase VST. Therefore they have no M

Strany 46 - Using the “Repeat” function

- 14 - Audio Segments and Events - Non-Destructive Editing Cubase VST is a random access based, non-destructive audio recording system – and even if

Strany 47 - Global Cut

- 140 - Creating Events1. Use the Insert pop-up menu to decide what type of Event to Insert.2. Set the Snap value to the smallest position you want to

Strany 48 - Global Split

- 141 - Editing in the ListThe positions and values of Events can be edited in the List, using the regular pro-cedures. There are some things to note:

Strany 49 - Copy Range

- 142 - Editing in the Event DisplayMoving EventsYou can use the Arrow tool to move Events in the Event Display, much like in Key or Drum Edit.However

Strany 50 - Remix Track

- 143 - Changing the Lengths of NotesYou can click inside a Note Event and drag it to the desired length, using the Pencil tool. The new length is sho

Strany 51 - With Audio Tracks

- 144 - Hiding EventsYou might not want to see all types of Events in the list. If you for example are only interested in editing Program Change, then

Strany 52 - Mix Down

- 145 - Using MaskYou can Mask Out certain Events in List Edit. This goes beyond the Display Filters in two ways:• Masking really hides Events from an

Strany 53

- 146 - 2. Pull down the Mask menu and select “Mask It”.Unmasking Events• To make all Events visible and possible to change, pull down the Mask menu a

Strany 54 - Instruments 5

- 147 - About Quantizing and FunctionsIn List Edit, you can use all the Functions on the main Functions menu, but many of them, like quantizing, only

Strany 55 - About Instruments

- 148 - 14Score Edit 15

Strany 56 - Deleting an Instrument

- 149 - About this ChapterThis is a brief description of some of the editing features specific to Score Edit. We will not deal with score printing or t

Strany 57

- 15 - Audio Events To actually play back a segment in your Song, you need to place an Audio Event in the Song. Each Audio Event plays a certain s

Strany 58 - in the playback

- 150 - OverviewScore Edit displays your music as regular notation. Below you will find a descrip-tion of some of Score Edit’s main features:• If you a

Strany 59 - The Parameters

- 151 - Getting the Score displayed correctlyTime SignatureScore Edit always uses the Time Signatures specified in the Master Track.Staff SettingsWhen

Strany 60

- 152 - Key and ClefThe correct Key and Clef are set using the two scroll bars in the Key & Clef section.Staff ModeThis pop-up determines how the

Strany 61 - Compression

- 153 - Display QuantizeNotes are not an absolute language, and you must give the program a few hints on how the score should be displayed. This is do

Strany 62

- 154 - FlagsThese provide additional options for how the score should be displayed:Parameter DescriptionClean LengthsWhen this is activated, notes th

Strany 63 - Program Change

- 155 - Closing the Dialog• When you are done with the settings, close the dialog, by clicking the OK button.This applies the settings to the active S

Strany 64

- 156 - The Active StaffJust as in the other editors, all MIDI input (as when recording from your instru-ment) is directed to one of the Tracks, here

Strany 65 - Play Parameter Delay

- 157 - Manipulating NotesThere are a few special features for manipulating notes:Moving Notes• Use the two mouse boxes to determine where to place no

Strany 66

- 158 - When you change Quantize value, or click on a note button on the Toolbar, the shapes of the Note and Rest tools are changed.Joining NotesThe G

Strany 67

- 159 - Flip StemsBy selecting this item from the pop-up Do menu or by pressing [Alt]+[Control]-[X] on the computer keyboard, you change the stem dire

Strany 68 - Program Change Numbering

- 16 - MIDI Inputs Cubase VST records from all active MIDI Inputs at the same time. In essence, this means you don’t have to care about selecting or

Strany 69 - About Bank Select

- 160 - 3. When you have set up the chord, click OK.A chord symbol appears at the position where you clicked.Editing chordsOnce a chord is in place, y

Strany 70 - MIDI Volume

- 161 - ● On your font menu you will also find the Cubase font. This is not intended for text, but for the non-text symbols used in the score.Cutting a

Strany 71 - About Chase

- 162 - Printing● If you have Cubase Score VST or Cubase Audio VST, you should also refer to the chapter “Printing and Exporting Pages” in the “Score

Strany 72

- 163 - 15Logical Edit 16

Strany 73 - Recording Mutes and Solo

- 164 - Why Should I Use Logical Edit?Most of the time you will probably perform your MIDI editing graphically, from one of the main graphic editors.

Strany 74 - About recording Mutes

- 165 - Working with PresetsIn the lower left corner is the Preset section of Logical Edit. A Preset includes all the settings in Logical Edit. For ex

Strany 75 - About editing recorded Mutes

- 166 - Applying Ready-made PresetsTo apply a Preset from Logical Edit, proceed as follows:1. Select a Preset from the pop-up menu.The Logical Presets

Strany 76 - Groups 9

- 167 - UndoThis undoes the last Function you “applied”.Selecting Easy or Expert ModeLogical Edit can be switched between two modes, Easy and Expert.

Strany 77 - About Groups

- 168 - Functions, Quantize and Do ItIn the bottom section of the dialog is a pop-up menu where you select what type of functions to actually perform.

Strany 78 - Building Groups

- 169 - Setting up FiltersIn Easy mode, there are four columns in the Filter area of the dialog box.Event TypeThe first column is called Event Type. Th

Strany 79 - Adding Parts to a Group

- 17 - How Cubase VST records MIDI Channel data Each MIDI Event that Cubase VST records has a MIDI Channel number.If for example you set your MIDI k

Strany 80

- 170 - About the Following three columns (Easy Mode)For each of the next three columns in the Filter section there is one condition pop-up and two va

Strany 81 - Using Groups

- 171 - Value FieldsYou use these to specify value(s) for the condition. The exact meaning of the values is different for each Event type:Value 2This

Strany 82 - Creating a Group Track

- 172 - ChannelThis is the MIDI Channel stored with the Event, not the one set for the Part. See page 17 for a detailed explanation.ConditionThis is e

Strany 83

- 173 - Applying a FilterJust setting up the filters is enough for some very complex Logical Editing. Proceed as follows:1. Open Logical Edit from the

Strany 84

- 174 - Setting Up for ProcessingIf you decide to Process Events (Transform existing or Insert new Events) you must decide how the Events that pass th

Strany 85 - Unpacking Group Parts

- 175 - Value 1For the Value 1 Column you have a number of different Operators:Value 2Value 2’s Operators are practically identical to Value 1. There’

Strany 86

- 176 - ChannelYou can also process the MIDI Channel of the Event. The Channel Operator menu only has five options, identical to the same items on the

Strany 87 - Information 10

- 177 - The next example converts Aftertouch into Modulation wheel Events.The last example allows you to make up a bass drum part that exactly follows

Strany 88

- 178 - Processing FunctionsTo use the Processing functions, proceed as follows:1. Open Logical Edit from the Arrange window or from the editors, depe

Strany 89 - Opening an Editor

- 179 - Expert ModeWhen you switch Logical Edit to Expert Mode (by clicking the “Expert” button) you get two more columns in the Filter and Processing

Strany 90

- 18 - Rechannelizing – The MIDI Channel setting for the TrackWhen you play back a recording, you want it to be routed to a certain sound in one of yo

Strany 91 - Closing an Editor

- 180 - Bar Range ExampleCheck out the settings above. If you have a snare drum playing on the key C#1, this setting will allow you to pin-point all s

Strany 92 - Editing music during playback

- 181 - Additional Processing ColumnsThe Processing section also gets two new columns in Expert mode.Additional OperatorsIn Expert Mode, the Value 1 a

Strany 93

- 182 - 16Filtering and Mapping MIDI Data 17

Strany 94

- 183 - IntroductionCubase VST has a number of real time features for filtering out MIDI data and for converting one type of MIDI data into another. Th

Strany 95 - Coloring notes in the editors

- 184 - By MIDI ChannelYou might also want to filter out all Events that are coming in on a certain MIDI Channel. If you for example are transmitting d

Strany 96

- 185 - Thru FiltersThere might be situations where you want to have MIDI Thru active (see the Get-ting Started book), but still don’t want one certai

Strany 97

- 186 - Mapping Controller MessagesThere might be situations where you want one Control Change message to “mas-querade” for another. For example, you

Strany 98

- 187 - The Input TransformerThis function (reached from the Options menu) is used to selectively filter out and change data that is coming in to Cubas

Strany 99

- 188 - Selecting and ActivatingThe buttons labelled 1-4 at the bottom of the window are used to decide which of the four transformers should be displ

Strany 100 - The Do pop-up menu

- 189 - 2. Fix Velocity This Transformation makes all notes have velocity 100, regardless of how you play. It is easy to change the output velocity va

Strany 101 - - 101

- 19 - Turning off Rechannelization – MIDI Channel “Any”There’s one situation where you might not want rechannelizing and that’s when you have a Track

Strany 102 - An Example

- 190 - 17GM/GS/XG Edit 18

Strany 103 - The Info Line

- 191 - About this chapterThe GM/GS/XG Editor is thoroughly described in the Getting Started book. There-fore, this chapter contains only brief refere

Strany 104 - Quantize and Snap Values

- 192 - The Device sectionProgram name This item opens a hierarchical pop-up menu with the 128 GM sounds divided into instrument type groups on sub-me

Strany 105 - Creating Note Events

- 193 - The Effects section (GS/XG only)The third section is not shown at all in GM mode. It contains the following global settings for the reverb and

Strany 106 - None 127

- 194 - 18The Input/Output Bus System 19

Strany 107 - Editing Notes

- 195 - IntroductionThe bus system in Cubase VST allows you to take full advantage of audio cards with multiple inputs and outputs, by providing a com

Strany 108 - Cutting, Copying and Pasting

- 196 - If you do not have an audio card with several ins and outsEven if you are using Cubase VST with a standard Windows audio card, the new bus sys

Strany 109 - Deleting Events

- 197 - 3. Activate the Inputs you need, by clicking on their buttons in the middle column.The buttons lights up, indicating that the Inputs are activ

Strany 110 - - 110

- 198 - Recording from an InputWhen you record audio in Cubase VST, you need to decide from which input you want to record. This can be done in the In

Strany 111 - Non-Note Events

- 199 - 6. Open the Monitor mixer window.Note that the Input button/popup in the Inspector is duplicated for each audio channel in the Monitor window.

Strany 112 - Poly Pressure

- 2 - Operation Manual by Ernst Nathorst-Böös, Ludvig CarlsonDocumentation Quality Control: Dave Nicholson, Anja Kramer, Andrea MenkeThe information

Strany 113 - Step Recording 11

- 20 - 2Stereo, Multi Channel and Multi Track Recording 3

Strany 114 - Introduction

- 200 - Activating and routing BusesAs with Inputs, you need to activate the Buses you want to use, and assign each Bus to an output pair on your audi

Strany 115 - Entering notes and chords

- 201 - 3. Use the popup menus at the bottom of the window to route each active Bus to an output pair on your audio card.● Two Buses cannot be connect

Strany 116 - Adding Rests

- 202 - Sends and EffectsThe four effect sends for each audio channel can now either be routed to any of the built-in VST effects, or directly to one

Strany 117 - If you make a mistake

- 203 - 4. Click on the button below the Send Level knob to pull down the Send Routing popup menu.This popup menu contains the eight VST effects, all

Strany 118 - When you are finished

- 204 - Routing the Effect Outputs to BusesThe stereo outputs of the Mixer Effects can now be routed independently to any of the output Buses:1. Open

Strany 119 - Key Edit 12

- 205 - An example setupIn this example, we will set up an Audio Track for playback, route one of the effect sends to an individual output, connected

Strany 120 - About this “Chapter”

- 206 - 9. Go back to the Monitor window and click on the Mute button for the played back audio channel.Since “Pre” is activated for the effect send,

Strany 122 - - 122

- 208 - IntroductionJust as you can use the Windows 95 Explorer to manage your files and folders, you use the Pool to manage your audio segments and fil

Strany 123 - About Drum Maps

- 209 - Displaying SegmentsFor one FileTo display/hide the segments belonging to one file, click on the triangle preceding the file.For all Files• To Sh

Strany 124

- 21 - Stereo audio recordingStereo recording only applies to audio Tracks and has no relevance for MIDI data.Setting a Track to stereoThis is done in

Strany 125 - About Output and MIDI Channel

- 210 - The Headings and ColumnsFor each file/segment you have a number of information and setting fields. The names for these are displayed in two rows

Strany 126 - Setting up a Drum Map

- 211 - Customizing the ViewHiding HeadingsIf you don’t need the Headings at the top of the window you can hide them using the “Hide/Show” item on the

Strany 127 - - 127

- 212 - ● Please remember that if you have meter position format selected, the End In-set and Length values are tempo dependent. That is, if you chang

Strany 128 - Saving your Drum Map

- 213 - File OperationsRenaming a FileTo rename a file, proceed as follows:1. Double click on the existing name, or select the file and press [Alt]-[Ctr

Strany 129

- 214 - Deleting FilesRemoving from PoolIf you want to remove one or more files from the Pool without actually deleting them from the hard disk, procee

Strany 130 - Line shows len

- 215 - Replacing a File in the PoolThere are situations when you may want to replace an audio file in the Pool with another, but keep all segments tha

Strany 131 - None Lev. 4

- 216 - Handling “Missing Files”When you open a Song, you may get a warning that one or more files are “miss-ing”. If you click Ignore, the Song will o

Strany 132 - Muting Drum Sounds

- 217 - Creating Wave Images and Keeping them up to dateWith each audio file goes an image, a picture of the waveform for display in various places in

Strany 133 - - 133

- 218 - Segment OperationsThe Pool allows you to create new segments, slightly or drastically different from those you already have in your Song, and

Strany 134 - - 134

- 219 - Deleting segmentsDeleting one or several segments from the Pool1. Select the segment(s).Selecting more than one segment is done just as with a

Strany 135 - List Edit 14

- 22 - • The Channel pop-up (reached from the Inspector and the Chn column in the Track list) lists the two channels as a stereo pair.From this point

Strany 136 - The Columns in the List

- 220 - Deleting Unused Portions of Audio Files (Erase Unused)“Erase Unused” allows you to “trim” down your Audio files so that they only con-tain the

Strany 137 - MIDI and Drum Tracks

- 221 - 2. Select the “Erase Unused” command from the pop-up menu.A dialog box will display how much of the original audio file will be kept, and ask y

Strany 138 - Mixer Tracks

- 222 - Importing Audio Files into the PoolFrom the Pool you can import files created by other programs, or files you have cre-ated in another Cubase VS

Strany 139 - Special Events

- 223 - Dragging Segments into Other WindowsIntroductionTo move segments into other windows, Cubase uses drag and drop techniques. You can do the foll

Strany 140 - Creating Events

- 224 - Dragging into the Arrange WindowWhen you drag into the Arrange window, you must release the segment on an Au-dio Track. When you do this, you

Strany 141 - Editing in the List

- 225 - Preparing File Archives and “Masters”Prepare ArchiveThis function on the Pool File pop-up menu takes all the audio files used in the Song (or,

Strany 142 - Editing in the Event Display

- 226 - Using Prepare MasterProceed as follows:1. Make sure your Song is saved.After the operation, the Song is altered, so this is an important step

Strany 143 - Changing the Lengths of Notes

- 227 - Saving and Loading the PoolThe Pool is automatically saved with the Song. However, by using the Load and Save Pool commands on the pop-up File

Strany 144 - Hiding Events

- 228 - 20The Audio Editor 21

Strany 145 - Using Mask

- 229 - IntroductionThe Audio editor is your main environment for editing, trimming and assembling audio recordings into finished Tracks.Many of the te

Strany 146 - Unmasking Events

- 23 - The Mixer and Stereo Channel PairsAs described above, a stereo channel pair is indicated in the Monitor Mixer window by a “banner” at the top.

Strany 147 - Switching to Time Positions

- 230 - LanesWhen you first open the Audio editor you will note that it is divided horizontally into something we call “Lanes”.Lanes bear some resembla

Strany 148 - Score Edit 15

- 231 - When Editing a Stereo Track• Stereo recordings occupy two lanes. These two lanes use one audio chan-nel each. Otherwise editing stereo Tracks

Strany 149 - About this Chapter

- 232 - When Editing Several TracksIf you open several Parts on different Tracks at the same time in the Audio editor you will also get Lanes with mul

Strany 150 - Overview

- 233 - Finding Out How Events compete for Audio ChannelsIn case there is one recording that doesn’t play back as intended, you may want to check whet

Strany 151 - Staff Settings

- 234 - About Zero CrossingsIf you are familiar with audio editing from other digital systems you will know that splicing two audio files together migh

Strany 152 - - 152

- 235 - Zero Crossing ExampleHere, an Event has been split in two places, with Snap to Zero off. When the two sections are moved together...the res

Strany 153 - - 153

- 236 - Customizing the ViewThere are a number of features you can use to tailor the Audio editor view to your liking:The View MenuThe View pop-up men

Strany 154 - ... and when it is On

- 237 - Dynamic EventsIf this item is activated, the lower half of each Event displays one of these three al-ternatives:• The Volume curve for the Eve

Strany 155 - Editing several Tracks

- 238 - Time/Meter Scale and Ruler and Position FormatsTime/Meter ScaleBy clicking the Meter Scale button you can decide if the display and the ruler

Strany 156 - The Active Staff rectangle

- 239 - Using Color in the Audio EditorThe Events in the Audio editor can be displayed in color to help you distinguish be-tween audio channels, etc.

Strany 157 - Manipulating Notes

- 24 - Multi Channel Recording - Channel “Any”● Multi channel recording can be used on any system but is most useful to those with cards with more tha

Strany 158

- 240 - Recording in the Audio editorRecording from within the Audio editor is no different from recording in the Ar-range window. If you are editing

Strany 159 - Chord Symbols

- 241 - Importing Audio FilesYou can import files created by other programs. You can also import files you have created in another Cubase VST Song.File

Strany 160 - Adding Text

- 242 - Auditioning and ScrubbingThere are a number of techniques for monitoring Events, to aid you in finding posi-tions for editing operations:Auditi

Strany 161 - Title, Comment and Copyright

- 243 - To set the desired length of the played section, proceed like this:1. Hold down [Control] on the computer keyboard.2. Click on the Speaker ico

Strany 162 - Printing

- 244 - Changing Start and End InsetsEach Event has a Start and End Inset which represent the Segment start point in the audio file, and its length. Ha

Strany 163 - Logical Edit 16

- 245 - About the Inset settings• The Inset value is in ticks. There are 384 ticks for each beat (quarter note) which means that when you change the I

Strany 164 - Opening Logical Edit

- 246 - Changing the End InsetThis is done just as changing the Start Inset, only you click or drag in the “lower right corner” of the waveform. Chang

Strany 165 - Working with Presets

- 247 - Working with Q-PointsIntroductionWhy Q-points?Each Event has a Q-point that is used for snapping the Event to musical positions.The concept be

Strany 166 - How the Presets are Stored

- 248 - AutomaticallyFor newly created Events the Q-point is set automatically as follows:When you do this: The Q-point is set at:Record with Prerecor

Strany 167 - How Logical Edit Operates

- 249 - Adding and Editing Match PointsWhat are Match Points?Match points, or M-Points, are “markers” within an Audio Event, used to indicate significa

Strany 168 - About Setting Values

- 25 - 4. For the two channels you plan to record on, click the corresponding Record Enable button in the Inspector.The Record Enable buttons will cha

Strany 169 - Setting up Filters

- 250 - Adding M-Points AutomaticallyCubase VST can automatically analyse the Audio Event for you, find the “impor-tant” positions and create M-Points:

Strany 170 - - 170

- 251 - Editing M-PointsSometimes you may want to move Match Points to make them better coincide with the beats in the audio. It may for example happe

Strany 171 - - 171

- 252 - Moving Audio EventsBy DraggingAudio Events are moved just like other objects in Cubase:1. Select the Arrow Tool.2. Select all Events you want

Strany 172

- 253 - Moving By “Kicking”You can “Kick” an Event one Snap value at a time, forward or backwards in time. 1. Select the hand from the Toolbox. 2. Set

Strany 173 - Applying a Filter

- 254 - Creating Ghost Copies (No new Segments)1. Select the Event(s) you want to duplicate.2. Hold down [Control] and drag to the new position.Everyt

Strany 174 - Setting Up for Processing

- 255 - Repeating Any Section of AudioBy combining a few commands in the Audio editor, you can repeat any section of audio:1. Set up the Loop so that

Strany 175 - - 175

- 256 - Quantizing Audio EventsQuantizing Audio Parts allows you to adjust the positions of your events, just like you adjust the positions of MIDI no

Strany 176

- 257 - Over Quantize (without processing)This moves the Events in the selected Parts, so that their Q-points line up with the selected Quantize value

Strany 177

- 258 - 2. In the Arrange Window, select the Match Quantize tool.3. Drag the Audio Part and release it on top of the MIDI Part.A dialog appears, askin

Strany 178 - Processing Functions

- 259 - Using an Audio Part to Quantize another Audio PartThis is a combination of the two above procedures:1. Create Match Points for the Events in b

Strany 179 - Expert Mode

- 26 - Multi Track RecordingWhat can I do with Multi Track Recording?• Multi Track Recording allows you to record several players at the same time and

Strany 180 - - 180

- 260 - 3. With the Event selected, pull down the Do pop-up menu and select “Quantize at M-Points”.This instructs the program to move each M-Point in

Strany 181 - Additional Operators

- 261 - Deleting EventsAudio Events are deleted just as Parts in the Arrange window or Events in a MIDI Editor.● Deleting an Event does not delete its

Strany 182 - - 182

- 262 - Working with Grouped EventsIf two Events are grouped, a number of operations that you carry out on one of them are applied equally to all. Exa

Strany 183 - Recording Filters

- 263 - • If you move, duplicate or Quantize, the Q-point of the top (or first) Event is used for determining where the Event should wind up.Changing Q

Strany 184 - Controllers

- 264 - Muting EventsUsing the Mute ToolUsing the Mute tool in the Toolbox you can mute an Event. This silences it until you unmute it again.Erase Mut

Strany 185 - Thru Filters

- 265 - Splitting EventsUsing the Scissors ToolTo split one Event up into more, proceed as follows:1. Decide if you want the split to happen on a zero

Strany 186 - Mapping Controller Messages

- 266 - Creating Crossfades, Fade Ins and Fade OutsThe Crossfade function allows you to create a smooth fade between two sections of audio. It also al

Strany 187 - The Input Transformer

- 267 - Creating a CrossfadeThe two Events you crossfade between must play on the same audio channel(s). They should probably either be positioned edg

Strany 188 - Input Transformer 1

- 268 - 6. Drag the upper set of arrows to set the start and end points for the fade of the second file.If you want the fade to end later than you indi

Strany 189 - - 189

- 269 - Creating Fade Ins and OutsA method very similar to the one above can be used to create a fade-in or out from only one file:1. Select the Crossf

Strany 190 - GM/GS/XG Edit 18

- 27 - Recording Audio1. If you are only recording Audio, select Multi Record Merge mode.2. Create as many Audio Tracks as desired and set them all to

Strany 191 - The Controls

- 270 - Using Cycled Recording for assembling a “perfect” takeWhen you record several laps in a Cycle, only one Audio file is created. However, this is

Strany 192 - The Device section

- 271 - 7. Use the Masking, Splitting, Muting and Delete functions to assemble one single take out of all the ones you originally had.The same recordi

Strany 193 - - 193

- 272 - Fitting Audio Events to the LoopYou may have an audio file with an inherent tempo that doesn’t fit the current Ar-rangement. Cubase VST then all

Strany 194 - - 194

- 273 - 7. Click either, depending on your preference.The event now fits the Arrangement.The same event, after applying time correction.

Strany 195

- 274 - Changing the Volume and Panning of an EventAbout this Section - What Volume/Pan am I changing?In this section we deal with the “mechanics” of

Strany 196 - Activating Inputs

- 275 - To change the volume/panning, proceed as follows:1. Select the Pencil from the Toolbox.2. If you want to make fine adjustments, press and hold

Strany 197 - The active Inputs will

- 276 - Applying the same Curve to all Grouped EventsIf you have a number of Grouped events, you might want to give them all the same curve:1. Select

Strany 198 - Recording from an Input

- 277 - Making an Event Play another SegmentYou can set which Segment an Event plays. Use this to make an already positioned Event play back another s

Strany 199

- 278 - 21Processing Audio Files 22

Strany 200 - Activating and routing Buses

- 279 - IntroductionA number of processing functions specifically for audio are included in the pro-gram. These can be applied in a number of ways:• On

Strany 201 - - 201

- 28 - 4. Click in the “R” column for the first Track you want to record on. A pop-up appears from which you can select one of five alternativesThe Mult

Strany 202 - Sends and Effects

- 280 - The FunctionsReverseThis turns a recording backwards, just as when you turn a tape on a reel-to-reel re-corder backwards.SilenceThis replaces

Strany 203 - - 203

- 281 - In this example, the loudest signal in the resulting file will have a level 3 dB below maximum.3. When you click OK, the file gets processed.● P

Strany 204 - - 204

- 282 - 4. If you are pitch shifting vocal material, or other recordings with promi-nent resonant character, activate Formant Mode.5. If you want Time

Strany 205 - An example setup

- 283 - 22The Wave editor 23

Strany 206 - - 206

- 284 - What is the Wave Editor?The Wave editor allows you to perform edits on your audio files. This includes Cut-ting and Pasting real audio data an

Strany 207 - The Audio Pool 20

- 285 - Opening Wave Editor WindowsFrom the Audio editorTo open the Wave editor, displaying the segment and file played by an Event in the Audio editor

Strany 208 - Overview of the Window

- 286 - Making a Window Display another FileIt is possible to make any of the open Wave editor windows display any of the files in the Pool:1. Pull dow

Strany 209 - Displaying Segments

- 287 - Segment DisplayIn the waveform area, the currently selected segment is indicated in black with In-set arrows (see the Audio editor). We call t

Strany 210 - The Headings and Columns

- 288 - Using the Thumbnail• By dragging the black rectangle in the Thumbnail, you can scroll to any position.Dragging in the Thumbnail.Setting Magnifi

Strany 211 - Customizing the View

- 289 - Playing BackThe Play and Loop buttons.From any Position1. Firstly, make sure no audio is selected, by clicking somewhere in the waveform displ

Strany 212 - Option Description

- 29 - 4. Click in the “R” column for the first Track you want to record on. A pop-up appears from which you can select one of five alternatives (please

Strany 213 - File Operations

- 290 - SelectingA number of operations can be performed on the selected portion of the audio file. Making a selection in the Wave editor is very simil

Strany 214 - Creating a Segment

- 291 - Working with segmentsMaking a segment ActiveAs described on page 287, one of the segments in the file is indicated in a special way. This is ca

Strany 215 - Replacing a File in the Pool

- 292 - Moving the segment within the fileYou can also adjust the segment’s start and end points simultaneously, that is, es-sentially “move” the segme

Strany 216 - Handling “Missing Files”

- 293 - Cutting and Pasting AudioCaution!● Cut and Paste in the Wave editor performs permanent changes to your audio files. If you need to make sure yo

Strany 217 - The file has no image

- 294 - 23Using an External Wave Editor 24

Strany 218 - Segment Operations

- 295 - Why use an external Wave Editor?Cubase VST has a built in Wave Editor. However, you might have a more advanced editor (such as Steinberg WaveL

Strany 219 - Deleting segments

- 296 - Setting which Wave Editor to useTo select which program to use for Wave editor, proceed like this:1. Pull down the Audio menu and select “Pref

Strany 220

- 297 - Editing in the selected Wave EditorOnce you have selected a Wave editor using the procedure described on the previ-ous pages, you can access i

Strany 221 - - 221

- 298 - Opening the Wave Editor from the Pool1. Select the segment or audio file you want to edit.2. Pull down the Audio menu and select “Edit Audio”.T

Strany 222 - - 222

- 299 - 24Mixing and using Effects 25

Strany 223 - General Procedure

- 3 - Table of Contents 1

Strany 224 - Dragging into the Wave Editor

- 30 - Using Multi Track Recording to layer soundsIn Layer Mode you record the same information onto several Tracks (up to four). If each of the Track

Strany 225 - Prepare Master

- 300 - IntroductionThis chapter describes the general procedures of handling levels, pan, EQ and ef-fects to create a final, fully automated (if you l

Strany 226 - - 226

- 301 - VolumeOn mixdown as well as during recording, the output level of each audio channel is controlled in two ways: with the faders in the Monitor

Strany 227 - Saving and Loading the Pool

- 302 - PanningJust as with Volume, the pan (stereo position) of each audio channel can be control-led in two ways: with the Pan controls in the Monit

Strany 228 - The Audio Editor 21

- 303 - EQCubase VST is equipped with a powerful equalizer. Depending on your computer, you can have up to 4 bands of full parametric EQ per audio cha

Strany 229 - Opening the Audio editor

- 304 - 2. Use the arrow buttons in the top right corner to set the number of visible EQ modules.This helps you avoid “screen cluttering” by hiding un

Strany 230 - - 230

- 305 - ● The maximum total number of EQ modules (for all channels together) is gov-erned by your computer. If you activate more EQ modules than your

Strany 231

- 306 - EffectsAbout the difference between the three Effect typesIn addition to the EQ, Cubase VST provide effects in three flavours:• Send effectsUp

Strany 232 - - 232

- 307 - Routing an Audio Channel through the Send Effects1. Open the Monitor window.2. Click on the EQ button for the audio channel you want to add ef

Strany 233 - About Q-points

- 308 - Selecting Effects and making settingsYou select effect types and programs in the Effects window:1. Pull down the Audio menu and select Effects

Strany 234 - About Zero Crossings

- 309 - 4. Pull down the pop-up menu in the processor’s upper right corner and se-lect an effect type.Exactly which effect types are available depends

Strany 235 - Zero Crossing Example

- 31 - Options related to Multi Track RecordingUsing the Mixdown feature on the Structure menu you can merge a Multi Track re-cording into one Track s

Strany 236

- 310 - The three effect categoriesOn the Effect pop-up menus, the effects are organized in three categories:Effect type Description:No Effect If you

Strany 237 - Magnification

- 311 - About Cubase VST’s Implementation of Insert EffectsInserts are serialYou can apply up to four effects per channel. The signal passes through t

Strany 238 - - 238

- 312 - Routing an Audio Channel through Insert Effects1. Open the Monitor window.2. Locate the audio channel you want to add insert effects to, and c

Strany 239 - - 239

- 313 - Selecting and activating Master Effects1. Pull down the Audio menu and select “Master Effects”.The Master Effect rack appears. You could also

Strany 240 - Recording in the Audio editor

- 314 - Editing EffectsIf any of the preprogrammed effects suits you as it is, that is great. But you can also edit the effect parameters in each prog

Strany 241 - Importing Audio Files

- 315 - Editing Rack XPander EffectsEffects shown with the Rack XPander panel front have custom windows for mak-ing settings. You open these parameter

Strany 242 - Auditioning and Scrubbing

- 316 - 2. In the file dialog that appears, select a name and location for the file.It might be a good idea to prepare a special folder for your effects

Strany 243 - Editing on the Info Line

- 317 - The Group MixerThe Group Mixer is a separate mixer, with eight Groups (stereo channel pairs). You can route several audio channels to the same

Strany 244 - Changing Start and End Insets

- 318 - Routing an Effect Send to a Group1. Open the EQ/FX Send window for an audio channel, by clicking on its EQ button in the Monitor Mixer or the

Strany 245 - Before moving the Event

- 319 - Opening the Group MixerThere are two ways to display the Group Mixer:• Pull down the Audio menu and select “Group Mixer”,or• Open the Monitor

Strany 246 - - 246

- 32 - 3The Arrangement - More on what you can do with Parts and Tracks 4

Strany 247 - Working with Q-Points

- 320 - Settings in the Group MixerThe channel strips in the Group mixer are identical to the strips in the Monitor Mixer. The descriptions of the Mon

Strany 248 - Automatically

- 321 - 2. For each of the four audio channels, pull down the pop-up menu at the bottom of the channel strip, and select “Grp 1”.This routes the outpu

Strany 249 - Displaying the M-Points

- 322 - Volume and Pan Automation – Dynamic Events or Monitor MixerCubase VST offers two ways of automating volume and pan: the Dynamic Events set in

Strany 250 - Adding M-Points manually

- 323 - Do not hesitate to combine the two methods of automation, simultaneously or dur-ing different parts of the Song. The settings you make in the

Strany 251 - Deleting M-Points

- 324 - Automating the Monitor mixerYour actions in the Monitor mixer window can be automated in a very straightfor-ward way: by “writing” them into a

Strany 252 - Moving Audio Events

- 325 - Recording your actions1. Open the Monitor window.If you want to record Group mixer actions, you can do this in the Monitor window or in the se

Strany 253 - Duplicating

- 326 - Recording Mixer settings in Stop modeThe Write function works in Stop mode as well as during playback. If you activate Write when Cubase VST i

Strany 254 - Repeating Events

- 327 - Moving and Muting the Audiomix PartThe Audiomix Part can be handled as any Mixer Part:• If you want to turn off Monitor mixer automation from

Strany 255 - Using Cut, Copy and Paste

- 328 - Editing the Audiomix PartThe Audiomix Part contains Mixer Events, which can be edited in List Edit:1. Select the Audiomix Part in the Arrange

Strany 256 - Quantizing Audio Events

- 329 - 7. Use the Pencil tool to redraw the curve, or the Eraser tool to delete Events.You can of course edit the values in the Value 2 column in the

Strany 257 - Match Quantize

- 33 - Creating PartsParts are normally created in one of three ways:• by recording (applies to Audio Parts, MIDI Parts and Drum Parts only, see the G

Strany 258 - - 258

- 330 - Combining manual Mixing and/or two kinds of AutomationEven if you automate the volume or pan for an audio channel, you can still make a manual

Strany 259 - Undo Quantize

- 331 - 25Installing and using external effect plug-ins 26

Strany 260 - - 260

- 332 - About this chapterThis chapter describes how to install new effect plug-ins, for use as mixer effects or master effects. There are two basic k

Strany 261

- 333 - Using and Editing the EffectsAs described on page 308, plug-in effects are selected from the Effect pop-up menu in one of the three Effect win

Strany 262 - Working with Grouped Events

- 334 - DirectX Plug-insInstallationTo be able to use DirectX plug-ins, you must first have DirectX installed on your computer. Therefore, DirectX 5 is

Strany 263 - Groups and Channel Settings

- 335 - ● Please note that a plug-in may be in use even if it isn’t “activated” in the left column! You might for example have opened a Song containin

Strany 264 - Muting Events

- 336 - 26Importing and Exporting Audio 27

Strany 265 - Splitting Events

- 337 - Importing audio files into the ArrangementBy using the Import Audio function on the File menu, you can quickly import audio into your Arrangeme

Strany 266 - Which Events can be faded?

- 338 - Mixing down to an audio fileThe Export Audio feature in Cubase VST allows you to mix down any number of audio tracks, complete with effects and

Strany 267 - Creating a Crossfade

- 339 - 5. Decide whether you want to include automation and/or effects, by using the “Include” checkboxes.You can independently include the automatio

Strany 268 - - 268

- 34 - Direct Creation of PartsThere are four ways to create an empty Part:• By double clicking in any empty (white) area between the Left and Right L

Strany 269 - - 269

- 340 - 8. Select mono or stereo with the “Channels” radio buttons.You have three choices here: • You can make a mono file, in which case the left and

Strany 270 - 3 takes (cycle laps)

- 341 - About imported files and Audio TracksIf you choose to automatically import the audio file into the Arrangement, using the “Import to Audio Track

Strany 271 - - 271

- 342 - 27Working with ReCycle files 28

Strany 272

- 343 - About ReCycleSteinberg ReCycle is a program specifically designed for working with sampled loops. Using ReCycle you can "slice" a loo

Strany 273 - - 273

- 344 - Using ReCycle files in VSTTo ReCycle a file for use in Cubase VST, proceed as follows:1. Locate the file on disk and open it in ReCycle.This can

Strany 274 - - 274

- 345 - • If you need to re-import the file into the Arrangement, drag the file item from the Pool to the Arrangement, as with any other file. A new Part

Strany 275 - Creating Volume/Pan Curves

- 346 - About tempo changes and the last Segment(s)Sometimes you may import a ReCycle file into an Arrangement with a faster tempo than that of the ori

Strany 276 - - 276

- 347 - 4. Import the ReCycle file from disk.5. In the dialog that appears, the program suggests an appropriate number of channels to ensure that no ov

Strany 277 - Exporting Events into Files

- 348 - Editing Tips and Tricks• You can completely re-assemble your drum patterns by editing slices in the audio editor for example creating variatio

Strany 278 - Processing Audio Files 22

- 349 - 28Making the Most of the Event/Segment Relationship 29

Strany 279 - Applying the Processing

- 35 - Selecting overlapping PartsTo display overlapped Parts in an Arrangement, use the Select Overlap item in the Edit menu. This will select all Pa

Strany 280 - The Functions

- 350 - What is an Event really?An Audio Event is an item in Cubase VST that contains three pieces of informa-tion:• A reference to a segment.• A star

Strany 281 - Pitch Shift/Time Correction

- 351 - Copying Audio EventsThere are two principal ways of copying Audio Events in Cubase VST: “normal” copying and Ghost copying. These two methods

Strany 282 - - 282

- 352 - When are Ghost Events created?Ghost Events are created when you perform the following operations:• When you ghost copy an Event in the Audio e

Strany 283 - The Wave editor 23

- 353 - Converting a Ghost Event to a “normal” EventIf you find that you want to edit one Event without affecting its Ghost Copies, you have to convert

Strany 284 - Precautions

- 354 - 29Optimizing Audio Performance 30

Strany 285 - Opening Wave Editor Windows

- 355 - IntroductionThis chapter contains several different sections:• Information about the components in your computer system and how they affect au

Strany 286 - Adjusting the View

- 356 - About Audio CardsWhich cards will work?Cubase VST works with any audio card that meets the following requirements:• 16 bit audio recording and

Strany 287 - Scrolling

- 357 - Outputs – Stereo and Multi Output CardsStereo Only cardsStandard PC Audio cards, accessed via the ASIO Multimedia or DirectX driver, normally

Strany 288 - Setting Magnification

- 358 - Using the DirectX driverCubase VST supports DirectX, or to be more precise, DirectX, which is a part of the Microsoft DirectX Foundation packa

Strany 289 - Playing Back

- 359 - Computer Performance and Audio ChannelsThe number of audio channels you get from your system depends on a number of factors. These factors are

Strany 290 - Selecting

- 36 - Merging PartsMerging one Part with another adds all Events in the first Part to the second. It is done like this:1. Hold down [Alt]+[Control] o

Strany 291 - Working with segments

- 360 - Disk Controller CardThe controller card for the hard disk is the next possible bottleneck:● We recommend that you use a controller card connec

Strany 292 - - 292

- 361 - Other hard disk considerations• Make sure the hard disk does not have automatic “thermal recalibration”. Or, at least use a hard disk that onl

Strany 293 - Applying Processing Functions

- 362 - Audio System SettingsCubase allows you to set the number of audio channels you want to use to in the program. The maximum number of audio chan

Strany 294 - - 294

- 363 - As you can see, there is a quite involved relation between these three parameters. To ensure the best HD/audio performance, you would raise th

Strany 295

- 364 - ASIO Control PanelIf the driver supports it, this button brings up a window with settings specific to the audio card.• For the ASIO Multimedia

Strany 296 - - 296

- 365 - File Cache SchemeVirtual Tape Recorder/Audio SequencerThis pop-up allows you to select one of three methods for audio playback file cach-ing.He

Strany 297 - - 297

- 366 - MIDI Sync ReferenceThis determines what clock source MIDI playback will use.• If Time Code is selected, the MIDI playback will always be in ti

Strany 298 - - 298

- 367 - Enable Audio only during PlayNormally, after Cubase VST has established connection to the audio hardware, it starts sending a continuous strea

Strany 299 - Mixing and using Effects 25

- 368 - Save your System settings!Some of the settings in the System Setup dialog are saved automatically in the Cu-base VST preferences, while others

Strany 300

- 369 - The ASIO Multimedia Setup dialogWhen the ASIO Multimedia driver is selected (see page 363), you can use the ASIO Multimedia Setup dialog to ma

Strany 301 - Dynamic Events

- 37 - About Cut, Copy & PasteYou can use Cut, Copy and Paste ([Control]-[X], [Control]-[C] and [Control]-[V]) to rearrange your Parts within the

Strany 302

- 370 - • If you are using a single audio card, and the pop-up list contains a Preset for it, you should select this.There may be several Presets for

Strany 303 - Here, two EQ modules

- 371 - Below, you will find a general working procedure followed by descriptions of all parameters and controls in the dialog.Changing the settings in

Strany 304 - - 304

- 372 - Output and Input Port listsHere, all available Input and Output Ports are listed, together with a number of set-tings. To change a setting, do

Strany 305 - - 305

- 373 - About Audio Buffers and Buffer SizeWhen Cubase VST receives or sends out data to an audio card, it passes via a buffer, a temporary storage ar

Strany 306 - - 306

- 374 - Sync Reference pop-upThis setting is used to select a method of “synchronizing” the MIDI playback to the audio. There are two different method

Strany 307

- 375 - Card OptionsThis pop-up menu contains four additional settings:About the “Use 16-Bit only” optionThis option determines the sample bit resolut

Strany 308 - - 308

- 376 - PresetsAs in the basic ASIO Multimedia Setup dialog, you can select a Preset from this pop-up menu. However, in the Advanced dialog, you can a

Strany 309 - Clipping

- 377 - The Check Buffers and Sync dialogThis dialog is opened by clicking the “Check Buffers and Sync” button in the Ad-vanced Options dialog. In a s

Strany 310 - The three effect categories

- 380 - 6. Click “Start”.The test begins. The duration of the test is indicated by the progress bar below the Test Period slider.• If the “Sync lost”

Strany 311 - - 311

- 379 - Using the ASIO DirectX DriverMicrosoft DirectX is a set of standards and routines for handling various kinds of multimedia under Windows95 and

Strany 312 - - 312

- 38 - Part Operations using the ToolboxResizing PartsYou can change the length of a Part using the Pencil tool. There are two ways of do-ing this:• P

Strany 313 - - 313

- 380 - Installing a DirectX driver for your audio cardAt this point, there are three possibilities:• A driver for you audio card may be included in t

Strany 314 - Editing Effects

- 381 - Conclusion: When should I use the DirectX driver?Since both the DirectX and Multimedia drivers have limitations, you may want to combine these

Strany 315 - Saving Effects

- 382 - Methods of Optimizing PerformanceUsing Stereo/Mono and Sample Rate settings to gain more channelsIf your computer system limits the number of

Strany 316 - Loading Effects

- 383 - Maintaining the Hard DiskDefragment!Always make sure your hard disk is defragmented. Fragmentation affects the per-formance of any hard disk s

Strany 317 - The Group Mixer

- 384 - 30The Master Track 31

Strany 318 - - 318

- 385 - What is the Master Track?Cubase VST has a Master Track, a special "hidden" Track that contains all the tempo and time signature chan

Strany 319 - Opening the Group Mixer

- 386 - Opening the Graphic EditorYou can open the graphic Master Track editor in two ways:• By selecting Mastertrack Graphic from the Edit menu.• By

Strany 320 - Settings in the Group Mixer

- 387 - The Window SectionsThe central display in the Graphic editor is divided into six sections. Some of these can be hidden using the group of butt

Strany 321 - - 321

- 388 - About the Tempo DisplayThe Tempo Display behaves very much like the Continuous Data Display in for ex-ample Key Edit. For a basic introduction

Strany 322

- 389 - About Rulers and Positions The Master Track editor has two rulers, one above and one below the Tempo Dis-play. The upper ruler shows meter (ba

Strany 323 - - 323

- 39 - Deleting PartsThis is done with the Eraser tool. Select the Eraser and click on the Parts you want to delete. If you hold down [Alt] while doin

Strany 324 - Automating the Monitor mixer

- 390 - Switching between Meter and Time based DisplayNormally, the meter ruler will be linear, that is, there will be equal distance between all bars

Strany 325 - Recording your actions

- 391 - Moving around and setting Song PositionSince the Master Track is basically an editor like any other, moving around and set-ting Song position

Strany 326 - - 326

- 392 - About HitpointsThe Master Track editor also adds “Hitpoints” to Cubase VST. These are used to match time positions to meter positions, for exa

Strany 327 - - 327

- 393 - Activate Master!● For the Tempo and Time Signature changes to have any effect on playback, you must turn on the Master button on the Transport

Strany 328 - Editing the Audiomix Part

- 394 - Recording Tempo ChangesRecording Tempo Changes in the Graphic EditorTo record tempo changes using the mouse, proceed as follows:1. Select a Sn

Strany 329 - - 329

- 395 - ● The recording you make overwrites any earlier recordings at the same posi-tions (The Master Track editor always records in “Replace Mode”).R

Strany 330 - - 330

- 396 - SelectingTempo EventsSelecting in the tempo graph is done as everywhere else in Cubase VST:• Clicking on one Event selects it.• If you hold do

Strany 331 - - 331

- 397 - Time Signature Events and HitpointsSelecting Time Signature Events (and "Hitpoints", see the next chapter) is done in exactly the sa

Strany 332 - VST-native Plug-ins

- 398 - Editing on the Info LineWhen you select one and only one Event its settings appear on the Info Line. • All types of Events have a Time and a M

Strany 333 - Using and Editing the Effects

- 399 - Redrawing the Tempo CurveIf you select the Pencil from the Toolbox and drag over an existing tempo curve, you will change the values of the te

Strany 334 - DirectX Plug-ins

- 4 - 10 How Cubase VST handles audio and MIDI 11 Why you should read this Chapter11 Audio Channels vs Tracks13 Audio Files14 Audio Segments and Ev

Strany 335

- 40 - Splitting into several Parts1. Hold down [Alt].2. Split the Part as described above.The Part will be split up into many Parts, all with the len

Strany 336 - - 336

- 400 - Drawing new EventsTempo EventsDrawing one Event1. Set the Snap value.You can only input Events at the closest Snap position.2. Select the Penc

Strany 337 - - 337

- 401 - Moving Events Using the MouseIf you have one or more Events selected (even of different types) you can move them using the mouse, just as with

Strany 338 - Mixing down to an audio file

- 402 - ● When you delete a Tempo or Time Signature Event, you actually remove a change in Tempo/Time Signature. Since you remove the change, the prev

Strany 339 - - 339

- 403 - Reducing the number of Tempo EventsAs a result of a tempo recording you may have an overly dense tempo curve, which might make the screen redr

Strany 340 - - 340

- 404 - Numerical processing of Tempo EventsThe Tempo Processor dialog, located on the pop-up Do menu, is the equivalent of a fit time calculator. It i

Strany 341 - - 341

- 405 - Here are the details: 1. To use this function, select one or more tempi that make up a range of bars, but do not include the last tempo in the

Strany 342 - Working with ReCycle files 28

- 406 - The Master Track List EditorCubase VST also features a list editor for Tempi, Time Signatures and Hitpoints. You can use this instead of the G

Strany 343 - About ReCycle

- 407 - Selecting a Time Format and Hiding Event TypesUsing the upper part of the pop-up Options menu at the top of the window, you can select a forma

Strany 344 - Using ReCycle files in VST

- 408 - ● You can not move the first Tempo and Time Signature Event.Deleting Events1. Select the Event(s) you want to delete.You can use [Shift] to sel

Strany 345 - - 345

- 409 - Moving Master Track data between ArrangementsAs you know, you can have several Arrangements open at the same time. Each Ar-rangement has its o

Strany 346 - - 346

- 41 - Joining several PartsMonitoring PartsYou can listen to the contents of a Part with the Magnifying glass tool.1. Select the magnifying glass fro

Strany 347 - - 347

- 410 - 31Hitpoints 32

Strany 348 - Editing Tips and Tricks

- 411 - What can I do with Hitpoints?Hitpoints are basically used for matching time positions to meter positions, by in-serting – and changing the val

Strany 349 - Segment Relationship 29

- 412 - Meter Hits always appear on meter positions (bars, beats etc) and Time Hits are al-ways on time positions (for example displayed as time code)

Strany 350 - What is a Segment really?

- 413 - Setting Out HitpointsUsing the MouseThe obvious way of setting out Hitpoints is using the Pencil in the Toolbox. This works just as with Time

Strany 351 - Copying Audio Events

- 414 - MirrorThis function will mirror the selected Hitpoints onto the "other side". A Time Hit will get a Meter Hit at the corresponding p

Strany 352 - - 352

- 415 - Editing HitpointsMoving and Naming using the Info LineJust as with Tempo Events and Time Signatures, Hitpoints can be edited one by one on the

Strany 353 - About Audio Ghost Parts

- 416 - QuantizingMeter Hits can be Quantized. This is probably most useful together with the Mirror & Link function as described on page 419. Com

Strany 354 - - 354

- 417 - Playing back Hitpoints via MIDIYou can get audible feedback on the position of a Hitpoint. While this is probably most useful for Time Hits, i

Strany 355

- 418 - Linking HitpointsLinking Hitpoints is a way of telling the Master Track editor which Meter and Time Hits belong together. The program can then

Strany 356 - About Audio Cards

- 419 - When DrawingIf you hold down [Alt] while drawing a Hitpoint you automatically get a linked Hit-point right above/below it.Breaking LinksIf you

Strany 357 - - 357

- 42 - Match QuantizingWhy Match Quantize?Match Quantizing allows you to match the feel of one Part with the feel of another. If you for instance have

Strany 358 - Multiple Cards

- 420 - Working with Tempo MatchingThe Tempo Matching feature of the Master Track editor is best suited for finding suitable tempi for shorter spots or

Strany 359 - Memory (RAM)

- 421 - 4. Use the Hitpoint MIDI playback function (see page 417) to verify that the Hits actually happen when they should.5. Decide for a Snap settin

Strany 360 - SCSI or E-IDE?

- 422 - Using Auto Tempo ScanIf adjusting the tempo as in the Process above feels like too much work, the Master Track editor can do it for you.1. Set

Strany 361 - - 361

- 423 - Proceeding from hereIf you have found a tempo that you would like to use, but not all Hits match, or you think you have raised the Tolerance t

Strany 362 - Audio System Settings

- 424 - Working with Straighten UpStraighten Up is a function, and as all others in the Master Track editor it is located on the pop-up Do menu. Strai

Strany 363 - Audio I/O

- 425 - 5. Draw in, or use MIDI to insert a Time Hit where the music will start.6. Draw a Meter Hit on Bar 1, and link it to the Time Hit.7. Now selec

Strany 364 - - 364

- 426 - Synchronizing to existing music and recovering lost Sync TracksIt is not uncommon to have to synchronise MIDI sequencing to existing music. To

Strany 365 - File Cache Scheme

- 427 - 9. Now select Straighten Up, and the tempo will get adjusted so that these two points line up.If the tempo was changed too much, you might hav

Strany 366 - Priority

- 428 - Tempo Mapping "freely recorded" Music using Time Locked TracksThe Master Track editor interacts with Cubase VST’s Time Locked Tracks

Strany 367 - Enable Audio only during Play

- 429 - Repositioning "freely recorded" MusicMany musicians find it constraining to record in time with a metronome. With the Master Track ed

Strany 368 - Save your System settings!

- 43 - 2. Select the Match Quantize (Q) tool.3. Drag the Part with the desired feel, to the Part you want to Quantize.4. Release the mouse button.A di

Strany 369 - - 369

- 430 - 11.Select Straighten Up, and when the dialog box appears, verify that it is OK to insert new Tempo Events.12.Play back the Track and examine i

Strany 370 - The Advanced Options dialog

- 431 - 32Matching Audio and Tempo 33

Strany 371 - - 371

- 432 - IntroductionThis chapter describes Cubase VST’s features for matching the tempo of the audio to the MIDI playback tempo and vice versa. These

Strany 372 - Output and Input Port lists

- 433 - Adding and Editing Match Points in the EditorMatch points, or M-Points, are “markers” within an Audio Event, used to indicate significant posit

Strany 373 - - 373

- 434 - • If you don’t want to experiment with different settings, click the Default Settings button.2. When you have made the desired settings, click

Strany 374 - - 374

- 435 - 4. Pull down the Audio pop-up menu and select Hitpoint to M-Point.The selected Time Hitpoint is converted to a Match Point, which you later ca

Strany 375 - - 375

- 436 - Making the Playback Tempo follow the AudioThere are two ways to do this:• Use Hitpoint Match mode to find the closest tempo match, and insert o

Strany 376 - - 376

- 437 - This will display vertical lines rising from the Match Points. If the position of the Match Points coincide with the Snap value, the lines wil

Strany 377 - - 377

- 438 - 7. Move the slider and try to find the position where as many as possible of the vertical lines are fully drawn (matching).To reset the slider

Strany 378 - - 380

- 439 - Creating a Tempo MapFor this to work, Match Points should be inserted throughout the whole Event, and preferably evenly distributed, for examp

Strany 379 - Using the ASIO DirectX Driver

- 44 - Using Match Quantize with Audio PartsThis is described in the chapter “The Audio Editor”.Using Match Quantize with Chord PartsThe Match Quantiz

Strany 380

- 440 - If everything is OK, you should get a number of roughly vertical lines (if you made a good estimation of the audio tempo in step 2 above). If

Strany 381 - - 381

- 441 - Making the Audio Follow the TempoThis means changing the length of the audio file, to make it fit the playback tempo. One reason to do this (ins

Strany 382 - - 382

- 442 - 5. Select a Stretch percentage range from the pop-up below the slider.This determines the maximum stretch range with the slider. If you for ex

Strany 383 - Maintaining the Hard Disk

- 443 - 4. Select Fill Meter Hitpoints from the Do pop-up menu.Meter Hitpoints are inserted in the area above the tempo curve, spaced ac-cording to th

Strany 384 - The Master Track 31

- 444 - If your Audio Event is partly right in TimingIf some parts of the Audio are in timing but some are not, a special situation arises. For exampl

Strany 385 - What is the Master Track?

- 445 - The essence of this is:● Always put one Match Point before and one after the sections you want to quantize, at the nearest beats (or other mus

Strany 386 - Opening the Graphic Editor

- 446 - Creating a Groove templateWith this feature, an audio file is used as a source for a new groove template. The template is added to the Groove Q

Strany 387 - The Window Sections

- 447 - Using Snip at M-points This function (found on the Do pop-up menu in the Audio editor) allows you to take a rhythmic piece of audio (for examp

Strany 388 - About Time Signature Events

- 448 - Why not lower the Tempo as well?Of course you can lower the tempo with this function. The individual Events will start at the correct position

Strany 389 - About Rulers and Positions

- 449 - 33Time Locked Tracks 34

Strany 390 - Meter Linear Time Linear

- 45 - Ghost PartsA Ghost Part is a linked copy of an existing Part. This means that even though the original and the copy share contents (notes and o

Strany 391 - Position Boxes

- 450 - What are Time Locked Tracks?Events on Time Locked Tracks are fixed in time. This means that even if you change the tempo, the Events will stay

Strany 392 - About the Toolbox

- 451 - Turning Time Lock On and OffA Track can at any time be switched in and out of Time lock mode. But when you switch a Track out of time locked m

Strany 393 - Activate Master!

- 452 - 34Synchronization 35

Strany 394 - Recording Tempo Changes

- 453 - IntroductionSynchronizing is when you make two pieces of equipment agree on time or tempo. You can establish synchronization between Cubase VS

Strany 395 - M] on the computer

- 454 - Cubase VST – Master Or Slave?When you set up a synchronization system you must decide which unit is the mas-ter. All other devices are then sl

Strany 396

- 455 - Synchronization and audio playbackSynchronizing digital audio material with the “real world” raises many issues which are not immediately appa

Strany 397 - - 397

- 456 - If you now set the MIDI Sync Reference setting in the Audio System dialog to Time Code, and Cubase VST receives time code, it will vary its ov

Strany 398

- 457 - Chose your Audio Timing ReferenceIn the System dialog there are two settings the are related to sync (see page 364):• The MIDI Sync Reference

Strany 399 - Redrawing the Tempo Curve

- 458 - The Synchronization Dialog BoxThis dialog box is used for setting up everything that has to do with Cubase VST’s synchronization to other unit

Strany 400 - Drawing new Events

- 459 - Internal Sync - No External Synchronization usedWhen no external synchronization source is used at all, it actually doesn’t matter what settin

Strany 401 - Cut, Copy and Paste

- 46 - Using the “Repeat” functionThis function lets you repeat one or several Parts, on the same or different Tracks:1. Select the Part(s) you want t

Strany 402

- 460 - Synchronizing Cubase VST to MIDI Time Code (MTC)You might have a device which transmits time code in a MIDI cable – MIDI Time Code (MTC).There

Strany 403 - Smoothing Tempo Event values

- 461 - 5. Use the Song Start value to set which frame on the tape that should cor-respond to the beginning of the Song (position 1.1.0 in Cubase VST)

Strany 404 - - 404

- 462 - About Frame RatesThe Frame Rate is the number of frames per second in a film or on a video tape. Just as there is always sixty seconds to a min

Strany 405 - - 405

- 463 - Synchronizing Cubase VST to another MIDI Device via MIDI Clock● This method should only be used for MIDI-only material.If you want Cubase VST

Strany 406 - The Master Track List Editor

- 464 - 6. Set up the other device to transmit MIDI clocks, and Start it. Cubase VST will automatically start and play in the same tempo as the other

Strany 407 - Moving Events

- 465 - Synchronizing other Equipment to Cubase VSTYou may have other MIDI devices which you may want to synchronize Cubase VST to. There are two type

Strany 408

- 466 - Transmitting Synchronization Signals while Cubase VST is synchronized to an External Source• Cubase VST can be synchronized to an external sou

Strany 409 - Using Import and Export

- 467 - Song StartThis is the position on the time code tape that will make Cubase VST start the song from the beginning. If you for example set this

Strany 410 - Hitpoints 32

- 468 - Bar DisplayBy the same token as with Time Display Offset you can here set the number of the first Bar in the Song. This allows you to record be

Strany 411 - What are Hitpoints?

- 469 - MROS Resolution and System PrerollMROS ResolutionThis allows you to set the playback resolution of the program. Cubase VST normally gives MIDI

Strany 412

- 47 - Cut EventsThis command makes sure that all Events in a Part end where the Part ends and no later. It only applies to Events which have a length

Strany 413 - Setting Out Hitpoints

- 470 - Sync OptionsLock TimeUsing this field you can set how many frames of “correct” time code Cubase VST should receive before attempting “lock” (sy

Strany 414 - ...creates two new Hitpoints

- 471 - 35Customizing Cubase VST 36

Strany 415 - Editing Hitpoints

- 472 - Why Customize?When you use Cubase VST the first time, all settings in the program have “factory values”. Depending on your working style, what

Strany 416

- 473 - Examples of things to customizeBelow follows a brief list of candidates for customizing. At this point you might not understand what all the f

Strany 417 - - 417

- 474 - Audio SettingsIn the Monitor and other VST windows you can name buses, set up effects, EQ, panning and a lot of other things to create your ow

Strany 418 - Linking Hitpoints

- 475 - Saving the Startup SongOnce you have set up the Song, perform the following steps.1. Pull down the File menu and select “Save As...”.2. From t

Strany 419 - Mirror & Link

- 476 - 36Keyboard Commands 37

Strany 420 - Working with Tempo Matching

- 477 - What This Chapter ContainsThe following is a list of the keyboard short-cuts for many of Cubase VST's func-tions.Numeric KeypadKey Comman

Strany 421 - - 421

- 478 - Typewriter KeyboardThe various key commands are grouped after their contexts, to make it easier to find what you’re looking for:File Handling a

Strany 422 - Using Auto Tempo Scan

- 479 - Window HandlingKey Command: Function:[Control]-[N] New Arrange window[Control]-[W] Close active window[Return] Close editor or "click but

Strany 423 - Proceeding from here

- 48 - Global InsertGlobal Insert is the opposite of Global Cut; an empty area is inserted between the Locator Positions (on all Tracks):1. Set the Le

Strany 424 - Working with Straighten Up

- 480 - Transport Bar functionsKey Command: Function:Page Up ForwardPage Down Rewind[P] Set Meter Position[Shift]-[P] Set Time Position[Shift]-[T] Set

Strany 425 - - 425

- 481 - General Selection and EditingKey Command: Function:[Control]-[A] Select All Parts/Events[Backspace] Delete Selection[Control]-[Backspace] Perm

Strany 426 - - 426

- 482 - Arrange Window Selection and EditingKey Command: Function:[→] Select Next Part[←] Select Previous Part[↑] Go one Track up[↓] Go one Track down

Strany 427 - - 427

- 483 - All MIDI Editor windows• In all MIDI Editors, the arrow keys can be used in combination with the [Shift] key to select several notes.Key Edit

Strany 428 - Locked Tracks

- 484 - Score Edit onlyList Edit onlyPool functionsMIDI Mixer Window onlyKey Command: Function:[→] Next Note[←] Previous Note[↓] Next Staff[↑] Previou

Strany 429 - - 429

- 485 - Index 38

Strany 430 - - 430

- 486 - AAccelerandi 402Active Part 94AftertouchDeleting 112Editing 110Filtering 183In List Edit 137In Logical Edit 171Selecting Events In Editors 112

Strany 431 - Matching Audio and Tempo 33

- 487 - ColorEditing 96In Audio Editor 239In MIDI Editors 95Comment (Score Edit) 161Compression 61Conditions 170Controller DisplayDrum Edit 110, 112Ke

Strany 432

- 488 - DuplicateAudio Events 253Master Track Events 401MIDI Events 101Parts 38Segments 218Dynamic EventsAbout 274Displaying 237, 274Editing 274EEasy

Strany 433 - Creating Match Points

- 489 - GGenerate SMPTE 457Get Info 35Get M-Points 433Ghost Audio EventsAbout 351Converting 353Creating 254, 352Selecting Segment for 277vs "Norm

Strany 434 - - 434

- 49 - Copy RangeThis command is used to copy a section of the music, on several Tracks, to some other position in the Arrangement:1. Set the Left and

Strany 435 - - 435

- 490 - JJoining Parts 40KKeep Linked 415Keep Note 100Keep Selected 415Key Signature 152Keyboard Commands 476KickersEditors 107Master Track 415LLanesA

Strany 436 - Fixed Tempo Match

- 491 - MIDI ClockSync to 463Transmitting 465MIDI Connector Button 108MIDI In Button 114, 413MIDI Input 108MIDI Mute Button 301MIDI OutputAbout 16Mult

Strany 437 - - 437

- 492 - OOffset (Audio Input/Output Port) 372Output (MIDI)About 16Drum Tracks 125Outputs (Audio)About 195Routing Buses to 201PPaint Brush Tool 105, 13

Strany 438 - - 438

- 493 - QQ Tool, see Match QuantizeQ-PointsAbout 233, 247Displaying 247Grouped Events 263Setting Automatically 248Setting Manually 247QuantizeAudio (b

Strany 439 - Creating a Tempo Map

- 494 - Snap 104Snap to Zero 234, 246Snip at M-points 447Snip Loop 265SoloAudio Monitor Mixer 301Drum Edit 132Edit Solo 92Recording 73Song Start Offse

Strany 440 - - 440

- 495 - Track ClassConverting Between MIDI And DrumTracks 134TracksActive 240Audio 11Drum Tracks 122Group 82Name in Score 154Tranforming MIDI data 187

Strany 441 - Fixed Time Stretch

- 5 - 119 Key Edit 120 About this “Chapter” 121 Drum Edit and Drum Tracks 122 About Drum Tracks and Drum Parts123 About Drum Maps125 About Output an

Strany 442 - Quantizing Audio

- 50 - Remix TrackThis command works differently for different Track Classes:With MIDI TracksIf you have one or several MIDI Parts containing Events o

Strany 443 - - 443

- 51 - Using Remix with Drum TracksRemix Track splits up the Drum Track into several new Tracks, one per used Sound in the Drum Track. The new Tracks

Strany 444

- 52 - Mix DownMix down allows you to merge all Parts on some (or all) MIDI, Audio or Drum Tracks into one composite Part.With MIDI and Drum TracksWhe

Strany 445 - - 445

- 53 - • Drum Tracks are mixed down after the O-Note setting in the Drum Map (see page 123).• Tracks that are included in the mixdown can be set to MI

Strany 447 - Using Snip at M-points

- 55 - About InstrumentsIn Cubase VST, you can define a combination of a certain MIDI Output and a cer-tain MIDI Channel as an “Instrument”. Instrument

Strany 448 - - 448

- 56 - Selecting an Instrument already definedThere are two ways to select an Instrument for a Track:• Press the mouse button with the pointer in the I

Strany 449 - Time Locked Tracks 34

- 57 - 5Inspector Real Time Parameters 6

Strany 450 - Changing the Tempo

- 58 - What can I do with the Inspector?● This chapter applies to MIDI Tracks and Parts only. For Audio Tracks, the In-spector is mainly used for enab

Strany 451 - Things To Note

- 59 - The ParametersVolumeMIDI contains a number of different "Controllers", that is messages for continu-ously changing aspects of a sound

Strany 452 - Synchronization 35

- 6 - 207 The Audio Pool 208 Introduction208 Overview of the Window209 Displaying Segments210 The Headings and Columns211 Customizing the View212 Fi

Strany 453 - The two types of Sync Signals

- 60 - VelocityThis value is used to change the dynamics of a MIDI or Drum Part. The value in this field is added to the velocity of each note message

Strany 454 - Cubase VST – Master Or Slave?

- 61 - CompressionThis parameter acts on MIDI and Drum Parts and can be made to compress or ex-pand the dynamic range of MIDI notes. It does this by a

Strany 455 - Avoid MIDI Clock!

- 62 - 6Program Changes and MIDI Volume 7

Strany 456 - - 456

- 63 - Why you should read this ChapterWhen you arrange in Cubase VST you will find yourself spending some time se-lecting Programs and setting Volumes

Strany 457 - - 457

- 64 - ● As described in the “Track columns and the Inspector” chapter in the Getting Started book, the Prg field in the Inspector will show a GM Progr

Strany 458 - - 458

- 65 - Program Change and DelayMany devices shut off their sound momentarily when they switch to a new Pro-gram. Other devices don’t, but still might

Strany 459 - Sync to MIDI Clock

- 66 - Selecting Programs in the GM/GS/XG EditorAs stated in the Getting Started book, you can also use the GM/GS/XG Editor to send Program Change mes

Strany 460

- 67 - Finding Program Change messages in PartsIf you are unsure of if a Part contains Program Change messages there are two easy ways to find out:Meth

Strany 461 - - 461

- 68 - Now only Program Change messages are shown in the List.Which should I choose?Well it’s of course up to you. The only advice we’d like to give i

Strany 462 - About Frame Rates

- 69 - About Bank SelectWith Program Change messages, you are able to select between 128 different pro-grams in your MIDI device. However, many MIDI i

Strany 463 - MIDI Clock

- 7 - 283 The Wave editor 284 What is the Wave Editor?284 Precautions284 About the Wave Editor Preference setting285 Opening Wave Editor Windows286

Strany 464 - - 464

- 70 - MIDI VolumeMIDI Volume is a MIDI Controller message, Controller 7 to be exact. When a de-vice receives MIDI Volume messages it is supposed to a

Strany 465 - MIDI Clock transmitted

- 71 - Which should I choose?Again – it’s your choice, but the table might give some advice:About ChaseChase is a function that makes sure your device

Strany 466 - - 466

- 72 - 7Programming and Recording Mutes and Solo 8

Strany 467 - Time Display Offset

- 73 - Pre-programming MutesYou can define and store up to ten Track Mute settings. These can be used for in-stant recall of any combination of muted T

Strany 468 - Bar Display

- 74 - 2. Select a MIDI Track to record the Mutes on.You should not select a MIDI Track onto which you have recorded music. We strongly recommend you

Strany 469 - - 469

- 75 - About editing recorded MutesIf you need to edit or delete your recorded Mute Events, this is done in List Edit. The Mute Events are shown just

Strany 471 - Customizing Cubase VST 36

- 77 - About Groups● Audio Parts cannot be Grouped.Defining a Group is a way to make Cubase VST look at several Parts as one entity. This allows you to

Strany 472 - Why Customize?

- 78 - How to use Groups - the basic stepsUsing Groups can be broken down into the following steps:1. Use the “Build Group” command to assemble Parts

Strany 473 - - 473

- 79 - Adding Parts to a GroupIf you already have created a Group, but want to add one or more Parts to it, pro-ceed as follows:1. If the Group List i

Strany 474 - - 474

- 8 - 384 The Master Track 385 What is the Master Track?386 Opening the Graphic Editor387 The Window Sections388 About the Tempo Display388 About Ti

Strany 475 - Saving the Startup Song

- 80 - Replacing all Parts in a Group with new PartsThis function is used when you already have created a Group with a certain name, and want to keep

Strany 476 - Keyboard Commands 37

- 81 - Using GroupsThe Group ListOn the right side of the Arrange window a special column can be made to appear, containing all the Groups. This list,

Strany 477 - Numeric Keypad

- 82 - Deleting a Group from the Group List• Drag the Group past the top or bottom of the Group List.This deletes the whole Group. The individual Part

Strany 478 - Typewriter Keyboard

- 83 - Placing Groups on Group TracksAs explained earlier, you need at least one Group Track to place the Groups on. You also need to have the Group L

Strany 479 - Window Handling

- 84 - About Parts and Group Parts• A Part can be used as it is, even though you have put it into a Group. Therefore, you might have to Mute a Track i

Strany 480 - Transport Bar functions

- 85 - Placing Groups on a Group Track during playbackIt is possible to actually build the Group Track in real-time, while the music is play-ing:1. St

Strany 481 - General Selection and Editing

- 86 - Performing the Unpacking1. Select the Group Part (on the Group Track) that is to be Unpacked. 2. Select Unpack Group from the Structure menu. O

Strany 482 - - 482

- 87 - 9The MIDI Editors - General Information 10

Strany 483 - Drum Edit only

- 88 - About this ChapterThis chapter is similar to the chapter “An Introduction to the MIDI Editors” in the Getting Started book, but contains more d

Strany 484 - MIDI Mixer Window only

- 89 - Opening an EditorIf you double click on a Part, if appropriate, a default editor is opened. Exactly which editor opens, is determined by the Tr

Strany 485 - Index 38

- 9 - 471 Customizing Cubase VST 472 Why Customize?473 Examples of things to customize475 Saving the Startup Song475 Starting from other Song docume

Strany 486 - - 486

- 90 - Opening several editors at onceNormally you will want to use one editor at a time for a Part or a selection of Parts. If you for example have K

Strany 487 - - 487

- 91 - Closing an EditorAs described in the Getting Started book, when closing an editor, you can choose between keeping the changes you made, and can

Strany 488 - - 488

- 92 - Editing music during playbackTo make changes to the music while you are actually listening to it, is probably the most practical way to work. T

Strany 489 - - 489

- 93 - Turning the Loop on or off• Turn the Loop on/off by clicking on its button or by pressing [Alt]+[Con-trol]-[O].For this to work, you have to de

Strany 490 - - 490

- 94 - How Events are displayed in the EditorsThis is where the various editors differ most. The different representations of Events are described in

Strany 491 - - 491

- 95 - Coloring notes in the editorsIn Key, List and Drum Edit, you can use the Color menu on the Status Bar to add color to the notes.● If you run Cu

Strany 492 - - 492

- 96 - Editing ColorIf you have selected Channel, Pitch or Velocity colors, an extra item appears at the bottom of the pop-up menu. This is used to se

Strany 493 - - 493

- 97 - Moving around and the Goto pop-up menuYou can move directly to certain useful positions in an editor by selecting from the Goto menu on the Fun

Strany 494 - - 494

- 98 - Monitoring Events in the EditorsAs already mentioned, you can have playback running while you are editing. And, you can also use the cue functi

Strany 495 - - 495

- 99 - Selecting Events from different PartsYou can select Events from both an active and an inactive Part:1. Select the Events you want in the active

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