
- 473 -
Examples of things to customize
Below follows a brief list of candidates for customizing. At this point you might not
understand what all the functions below are for and what they do. Either look them
up in the rest of this manual or leave them out for now.
Window Settings
You can change the size of the windows, move dividers and set the magnification,
to tailor the windows to your needs. Saving this in the startup song will make the
program appear as you want it.
Tracks
You can create and name Tracks, set them to different Track classes, etc. For exam-
ple if you know you always want a Drum Track that plays on MIDI Channel 10,
simply create it!
You can also rearrange Track columns as you like.
Instruments
As described on page 54, Instruments are “macro” settings for MIDI Output and
Channel. By creating your own Instruments you can refer to all the devices in your
MIDI rig by name.
Parts
You can even have Parts in your startup Song. These could for example contain li-
braries of often used drum patterns or riffs. Or, they could contain system Exclusive
dumps of settings that load your instruments with certain sounds. Put the Parts on
muted Tracks and drag them onto other Tracks when you need them.
Transport Bar settings
You might for example prefer to record in Replace Mode, or you might always
want Automatic Quantizing of your recordings. If you do, simply set this up on the
Transport Bar.
Editor settings and Drum Map
If you prefer certain settings in the editors, for loops, quantizing etc, set them up
and save them with the startup song.
A perfect candidate for customizing is the Drum Map. This includes which Drum
Map to use and how it should be set up.
Mixer Maps
You can have up to eight Mixers loaded in a song. You might for example have one
basic “volume mixer” and seven “editors” for various MIDI instruments in your
rig.
Komentáře k této Příručce